We already introduced these masks on social media. We will be creating 10 to 15 masks per week and make the available on our new website. We will post 1 free mouth coverings weekly.
This week's free mask covering is Scorpion mask from Mortal Kombat! We will post the free download link tomorrow.

If you are looking for the mask that seals and filters better with an option to install N95 or PM2.5 filters, you can download it from https://drive.google.com/open?id=1hFYnULOostlD_oxzllC1FFS6bmRQA20w

License: (CC BY-NC-ND 4.0)
Please let us know your questions by commenting below or Email: info@do3d.com.
Thank you!





One of the persistent challenges in Diablo IV has been the scarcity of critical seasonal items. Whether it’s a Chaos Armor piece, an Infernal Compass, or rare crafting materials, players often face frustration when powerful gear is gated behind limited RNG drops or rare events.
The Problem with Scarcity:
Inefficient Progression: Players could grind events for hours and still not get the Diablo 4 items they need.
High Entry Barriers: New or casual players often couldn’t access core seasonal content.
Frustration Over RNG: Purely random drops made all that effort feel wasted.
Scarcity has always been part of ARPGs, but when it blocks access to major mechanics, it risks alienating a huge portion of the player base.
New Acquisition Pathways:
Quest Rewards
Tying key Diablo 4 items to seasonal quests guarantees at least one reliable way to get them. Objectives can range from defeating a seasonal boss to completing special dungeon or event chains, adding narrative weight while keeping things fair.
Boss Drops
Assigning rare items to specific world bosses or mini-bosses creates a clear incentive. Players know exactly which challenges to prioritize for the gear they want, reducing RNG frustration.
Crafting or Synthesis
Letting players combine materials or existing Diablo 4 items into key gear gives a deterministic path to rare rewards. For example, Chaos Armor could be crafted using seasonal shards, crafting mats, and legendary items, giving players more control over their builds.
Token Exchange Systems
Tokens or seasonal currencies earned from events, dungeons, or challenges can be traded for rare Diablo 4 items. This balances randomness with effort, so even unlucky players still make meaningful progress.
Benefits of Expanded Acquisition:
Fairness and Accessibility: Casual and new players can access essential seasonal content without grinding endlessly.
Empowered Choice: Players can pursue the activities they enjoy most—quests, dungeons, boss fights—rather than being forced into repetitive farming loops.
Encourages Exploration: By spreading rewards across multiple systems, players are motivated to explore the world and try different content types.
Reduced Frustration: Deterministic methods alleviate the stress of RNG, letting players focus on strategy, builds, and fun.
Expanding ways to get items in Season 10 isn’t just a nice-to-have—it’s a game design philosophy that actually respects player effort. By adding guaranteed or semi-deterministic paths to key items, Blizzard is making the season more inclusive, less frustrating, and just more fun overall.
Diablo IV players can look forward to a season where effort pays off, choices matter, and scarcity doesn’t block creativity. Whether it’s dungeon loot, quest rewards, or boss drops, you can expect meaningful gains—including rare Diablo 4 items, Chaos Armor pieces, and even Diablo 4 gold—making every run feel worthwhile.
As for payment, many sites offer different methods, and the iTunes card us option often turns out to be suitable. It's a convenient tool, because the card can be easily purchased online or in stores, and then simply activate the code and spend the balance in games, applications or even music and movies. It turns out to be a universal solution without being tied to a bank card. Therefore, if the project supports such payment, there will be no problems, and it will be easier for fans to please themselves with their favorite masks or other additions.
Great idea to please subscribers with masks every week! Sounds really cool, many fans will definitely appreciate it. There will be a stir tomorrow, I'm sure. By the way, I wanted to clarify whether it is possible to purchase such masks for game funds or, for example, for an iTunes card?