You can apply the technique demonstrated here to each body part, including shoulders, biceps, forearms, chest, back, abs, cod, thighs, shins, boots, and more.
If you're uncertain about the scale, we recommend avoiding printing the entire piece at once. Instead, you can print sectional rings to test the size and fit of a 3D printed piece so you can save on filament and time.
When it comes to Iron Man helmets, it's essential to size them up since they usually require hinges or servo motors inside. Our models are typically scaled for a 6-foot-tall 3D avatar, but we follow the proportions of a CGI model to avoid a bubble head look. In most cases, you can increase the scale by 2 to 5% to get the right size. The following test will help you achieve the perfect fit for your helmet.
Once you've scaled the helmet to your size, you can use it as a reference for future helmets. Simply import the new helmet file that you need to scale and place it at the origin of the helmet which is already scaled and use it as a guide to scale the new helmet up or down to the same size.
Happy printing! Don't hesitate to contact us if you have any questions.
Software: Autodesk Netfabb
I am really struggling with sizing helmets to fit my head. I am a beginner and i am really having a hard time. Does anyone have any easy methods i could use? I tried almost everything, and the helmets would either turn out too big or way too small. I measured my head from temple to temple, nose to back of the head, and top of the head to the chin. When i uniform scale a helmet to those dimensions it ends up looking wonky. Then when i scale it with uniform scale it never comes out right. I even measure with the measure tool from those dimension points in the helmet and Bambu studio and still have issues. Any help would be appreciated.