Hi, you won't see those circular patterns. The software graphics and resolution cannot handle the number of textures, displaying it that way, but it should be normal when you print it. Thank you.
Incorrect. In the old Deadpool design and newest iteration before the texture change, these patterns are displayed on the print itself. It seems to be how the seam prints when that type of texture pattern is sliced and printed. Much like the z seam shown
Was this ever fixed? I am having the same issue using orca and bambu studio.
Have you tried using another program? It should not be printing like this. That's really bizarre!
Hi, you won't see those circular patterns. The software graphics and resolution cannot handle the number of textures, displaying it that way, but it should be normal when you print it. Thank you.
i think thats just a pattern that generates from the geometry of the model but its not anything to worry about